There's lots of geometric detail but very little texture tiling. Originally posted by Jani Lane:I agree, it looks almost exactly like id tech 5.
Unfortunately it's too early for any info on the changes that were made to the engine. So I'm a bit torn on the matter as to whether or not I can trust that Bethesda slapping a new name onto an engine means they've actually done something worthwhile with it. But then again the "Creation Engine" was just a modded version of Gamebryo and although it was a bit prettier, they didn't fix many of the bugs. After all it is a modified version of the base engine. Hell, for all I know, they could've finally ironed out some of the issues with the engine.
Anyone who's been saying that the game looks ugly needs to calm down. To it's credit, the material quality and variety looks incredible with the virtual (mega) texturing system, and the shadows always look fantastic in games using this engine. I'm not going to sit here and bash id Tech senselessly though. This one's still up in the air as to whether or not it's going to be a problem, but unless Bethesda releases an SDK with the game at launch, you can expect the modding community for this game to be virtually nonexistant. The problem is that id Tech isn't exactly easy to work with (at least not the version that was included with RAGE).
#FALLOUT 4 RUNS ON THE GAMEBRYO ENGINE MODS#
Mods have always been a huge part of Bethesda's games on PC. Possibly my largest concern is with modding. If it's safe to assume that Fallout 4 is going to have at least the same amount of content as the previous 2 installments, then I can only imagine that Fallout 4 is going clock in at over 100GB easy. RAGE was only around 8 hours and still hit almost 30GB. id Tech isn't a really big fan of compression, and it shows with the file sizes.
Both Wolfenstein and The Evil Within, being linear single-player experiences with between 10-20 hours of content, were over 40GB. A lot of these issues have been consistent across the 4 games that use this engine (RAGE, Wolfenstein: TNO/TOB, and The Evil Within), and almost none of them have been fixed.Īnother glaring concern is that anybody whose ISP imposes a data cap is going to have one hell of a time downloading this game. Ranging anwhere from insane texture pop in issues, to error messages, crashing, and overall poor performance and FPS dips. I'm sure quite a few people are already familiar with the horrific issues this engine has caused for previous games that used it. unacceptable engine to do Skyrim in, where you've got the whole world, walking across these huge areas.". An engine that the lead developer, John Carmack, stated was an ". I feel like I'm the only person on the planet right now who's concerned with the fact that this game is using a modified version of id Tech 5. I'd like to get some thoughts from the community on this.